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The PAPERWALKER Journal is a regularly updated weblog of character designer Florian Satzinger in which he showcases his character design work, visual development, inspirations and reference materials of current, past and future projects, such as Toby Skybuckle© for France and Japan based Ankama Group LLC and John Starduck© for France and US based Tigobo Animation Studios. ©2013 World rights reserved.
Contact: hello[at]paperwalker[dot]com

Sunday, September 26, 2010

Vehicle Design: Rough Process

Here is another little insight into the rough process or very beginning of creating a vehicle. In this particular instance, it's a sort of prisoner transport craft with an unfolding chassis prison cabin.


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5 comments:

Charles Santoso said...

Always great to seeing your process, Florian. :D Awesome stuff.

Charlène Le Scanff said...

I like when you put this type of things on your blog, students and beginners really learn many things with your roughs.

Josh Lokan said...

Nothing beats coming in to the office seeing a Florian ruff to brighten up the day!

Attilio Spagnuolo said...

your drawings are fantastic! ..

Josh Lokan said...

Hey Florian...what are the "red" lines for in the ruff? It looks like you've got them there for a reason, but I can't seem to figure out what it is. :)