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The PAPERWALKER Journal is the personal weblog of award-winning character designer Florian Satzinger in which he shares bits and pieces of his character design work, processes, visual development, inspirations and reference materials of current, past and future projects, such as 'Toby Skybuckle©' for France and Japan based Ankama Group LLC and 'DUCK AWESOME©' and 'John Starduck©' for Paperwalker Studios SHF. ©2018 by Florian Satzinger. World rights reserved. | 45,064,782 views | 61,239 subscribers

Please note, all reference/inspiration material here (i.e. all material not originated by the author of this blog) is solely the property of their respective owners, the use here does not imply that you may use the material for any purpose other than for a similar informational, inspirational or educational use. This blog journal is basically dedicated to inspire professional animation artists, animation students and everyone who is interested in the animation art form to use their talents. If you find any content here that belongs to you and you want it down or has not been properly attributed, please contact: hello[at]paperwalker[dot]com

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Sunday, September 26, 2010

Vehicle Design: Rough Process

Here is another little insight into the rough process or very beginning of creating a vehicle. In this particular instance, it's a sort of prisoner transport craft with an unfolding chassis prison cabin.

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  1. Always great to seeing your process, Florian. :D Awesome stuff.

  2. I like when you put this type of things on your blog, students and beginners really learn many things with your roughs.

  3. Nothing beats coming in to the office seeing a Florian ruff to brighten up the day!

  4. Hey Florian...what are the "red" lines for in the ruff? It looks like you've got them there for a reason, but I can't seem to figure out what it is. :)