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The PAPERWALKER Journal is a nearly daily updated weblog of character designer Florian Satzinger in which he shares bits and pieces of his character design work, processes, visual development, inspirations and reference materials of current, past and future projects, such as Toby Skybuckle© for France and Japan based Ankama Group LLC and John Starduck© for France and US based Tigobo Animation Studios. ©2014 World rights reserved. | 20,897,944 views | 18,421 subscribers

Please note, all reference/inspiration material here is solely the property of their respective owner, the use here does not imply that you may use the material for any purpose other than for the same or a similar informational, inspirational or educational use. This blog journal is basically dedicated to inspire professional animation artists, animation students and everyone who is interested in the animation art form to use their talents.
Contact: hello[at]paperwalker[dot]com

Sunday, September 26, 2010

Vehicle Design: Rough Process

Here is another little insight into the rough process or very beginning of creating a vehicle. In this particular instance, it's a sort of prisoner transport craft with an unfolding chassis prison cabin.

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  1. Always great to seeing your process, Florian. :D Awesome stuff.

  2. I like when you put this type of things on your blog, students and beginners really learn many things with your roughs.

  3. Nothing beats coming in to the office seeing a Florian ruff to brighten up the day!

  4. Hey Florian...what are the "red" lines for in the ruff? It looks like you've got them there for a reason, but I can't seem to figure out what it is. :)