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The PAPERWALKER Journal is a nearly daily updated weblog of character designer Florian Satzinger in which he shares bits and pieces of his character design work, processes, visual development, inspirations and reference materials of current, past and future projects, such as 'Toby Skybuckle©' for France and Japan based Ankama Group LLC and 'John Starduck©' for France and US based Tigobo Animation Studios. ©2014 World rights reserved. | 21,448,909 views | 19,134 subscribers



Please note, all reference/inspiration material here (i.e. all material not originated by the author of this blog) is solely the property of their respective owners, the use here does not imply that you may use the material for any purpose other than for a similar informational, inspirational or educational use. This blog journal is basically dedicated to inspire professional animation artists, animation students and everyone who is interested in the animation art form to use their talents. If you find any content here that belongs to you and you want it down or has not been properly attributed, please contact:
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Tuesday, July 26, 2011

We are all connected

Really like this split screen clip. Via Colossal.


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Thursday, July 21, 2011

Production Artwork Pieces (1966-1967): Planet Of The Apes

Apropos apes, here are some drop-dead beautiful production pieces from the 1960s. I'm so much in love with those utopistic designs from the past, especially the ones from the 1960s and early 1970s. They leave so much space for own interpretations, ideas and inventions. I guess, one can see this specific influences they have on my work in this process clip which I posted on Vimeo not so long ago. For more "apes-art", just click here.


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Apes

Gosh, what a stunning preview piece. I always was a big fan of everything Planet of The Apes, I hope that will be a nice new take on this a wee bit well-worn theme.

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Wednesday, July 20, 2011

Willie Real's Google Doodle

Isn't it a beautifully rendered piece? My good friend and ex-teaching colleague Willie Real, after a couple of years at Blue Sky he's with Google now, did today's brilliant Gregor Mendel tribute. I instantly recognised Willie's style:

Here's the link (click on the picture below) to the Google doodles logo library where you can browse through all the Google logos:


BTW, sorry for the lack of posts here involving my personal work, I had two quite stupid mountain bike accidents in short succession and I'm still recovering from hand and forearm bruises.


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Thursday, July 14, 2011

Smiling Dog

Update: Here's a really, really decent pic I stumbled upon at Superpunch. This is real-time character designing, isn't it:


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A Day in the Life of John Lasseter
Impressive daily routine, I just wouldn't let JL furnish my home theater... if I had one ;-)

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Wednesday, July 13, 2011

Inspiration: Otherwordly

An installation by artist Gregory Euclide, enjoy:

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Tuesday, July 12, 2011

Biddington And Birtwhistle: 100 Years City Of Burbank - The Animation Capital Of The World

Biddington and Birtwhistle are two birdish side characters out of Toby Skybuckle© (a project I'm currently developing with France based Ankama Media Group). Besides, I brought those birds to use with this sujet below, which I was asked by CTN's Tina Price to create for Burbank's Centennial. I had a lot of fun designing this.


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Tuesday, July 05, 2011

Johnny Seven, Secret Sam And Agent Zero M

Even though, or just because of that, this looks and sounds quite strange from today's perspective, I wanted to share this "James Bond-ish" or rather "cold-war-ish" or just "war-ish" Johnny Seven vintage toy commercial that I stumbled upon again recently. Which by the way inspired the gun design of this older big-game hunter character sketch I did a couple of years ago.


Not forgetting Topper Toys' Secret Sam, Mattel's Agent Zero M (Zero M is the young Kurt Russel, right?) and American Toys' Dick Tracy Raygun Target Game:




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Friday, July 01, 2011

Rough Process: Another Eustace Tilley Pecker

A character with a beak, surprise!


Update: Here're the early pre-sketches of the rough concept above. I was testing the angle, the character's beak size and shape, the hat's style etc.:


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