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The PAPERWALKER Journal is the personal weblog of award-winning character designer Florian Satzinger in which he shares bits and pieces of his character design work, processes, visual development, inspirations and reference materials of current, past and future projects, such as 'Toby Skybuckle©' for France and Japan based Ankama Group LLC and 'DUCK AWESOME©' and 'John Starduck©' for Paperwalker Studios SHF. ©2018 by Florian Satzinger. World rights reserved. | 45,734,914 views | 77,305 subscribers

Please note, all reference/inspiration material here (i.e. all material not originated by the author of this blog) is solely the property of their respective owners, the use here does not imply that you may use the material for any purpose other than for a similar informational, inspirational or educational use. This blog journal is basically dedicated to inspire professional animation artists, animation students and everyone who is interested in the animation art form to use their talents. If you find any content here that belongs to you and you want it down or has not been properly attributed, please contact: hello[at]paperwalker[dot]com

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Thursday, September 16, 2010

Multifunctional Super Suit

These are some early sketches for a little side project I'm developing together with NYC based designer Tina Roth Eisenberg. It has to do with a duck and its super suit. In the final stages of the design, I focused more on the creative features of the suit than on the weird ones shown here. Anyway, I thought it would be nice to share those early steps of the process before they disappear in my archive...

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  1. HAHA!! this suit is great!! the last transformation is really insane.

  2. Hey Florian...do you often block out an animation like this to get a better design/illustration? I've heard artists share they will use this technique to get better drawings. Since you're from a 2d background, it got me thinking that you might use this technique as part of your development process.

    Is this right, or am I way out in right field? HA....

  3. Interesting idea about "CLICK" :)

  4. Javier! :) Thanks!

    Josh, right, this really helps me in the process of designing a character.

    Max, thank you! :)

  5. Hi Florian. Thanks for responding! I thought you might.

    Say...I forgot to ask. Is this something you also do with vehicles and machinery? They seem to have a personality of their own and thought a similar approach might be used.

    Also, how did you come upon your style? I'm trying to figure out a style of my own, and I was curious what inspired you to get you where you're at. =)

  6. Hi Josh, I guess my style is a sort of stew of European comics (Franquin, Uderzo, Crisse, Sokol) and North American animation and comics (Disney movies etc.). Regarding the vehicles and machinery, well, I handle them like living characters. Recently I talked with Jake Parker about this, he said more or less the same. And he is one of the best in rides and machinery :)

  7. I specially love Uderzo, every single Asterix panel is a masterpiece, everything has 100% quality. Those panels with Asterix and friends fighting the romans are one of the things I never get tired looking at. And Florian, your machinery is awesome, it's great getting to see any update from your blog. Very best from Argentina!!

  8. Hello there! How’s it going?

    Impressive post I must say!

    I think you’ll really enjoy viewing my shoe design BlogSpot! All my designs are hand-drawn too! I am hoping that my illustrations will help me get a step into the shoe design industry! Let me know your opinion! Take care x