COAT OF SMILES, parody art of iconic symbols. A duck's hat, a mouse's ears and a smiling yellow button. Three iconic things brought together in one artwork.
The PAPERWALKER Journal is the personal weblog of DUCKLAND creator and award-winning character designer Florian Satzinger – who worked on characters such as Donald Duck, Mickey Mouse, Looney Tunes (Daffy Duck, Bugs Bunny, Silvester etc.), Pinky And The Brain, A.J.Hogg and Scooby-Doo, for studios such as Warner Bros., Disney, ReelFX and Zanuck Family Entertainment – in which he shares bits and pieces of his character design work, processes, visual development, inspirations and reference materials of current, past and future projects.
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PLEASE NOTE, the displayed parody artworks of classical cartoon characters are not copies but distinct satiric imitations/caricatures, by exaggerating and transforming the original characters and their related indica (see 'Coat of Smiles') in a way that creates new originals and new meanings, different from the intentions of the originals.

All reference/inspiration material here (i.e. all material not originated by the author of this blog) is solely the property of their respective owners, the use here does not imply that you may use the material for any purpose other than for a similar parodistic, informational or inspirational use. This blog journal is basically dedicated to inspire professional animation artists, animation students and everyone who is interested in the animation art form to use their talents. If you find any content here that belongs to you and you want it down or has not been properly attributed, please contact 'hello[at]paperwalker[dot]com', thank you.

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Monday, December 29, 2008

Toby's New Year

I wish you all a Happy New Year! I for one will start working on Toby Skybuckle I (besides StarDucks of course), in January. Cheers and big thanks to Crisse and the good girls 'n' boys from Soleil Productions for letting this boy's adventures begin...

...I call this, btw, a Swiss sword. And I've had a few optional Austrian-Salzburgian extras installed ;)

Sunday, December 28, 2008

Something Special

This Christmas, I got a wonderful present from Achdé. A copy, fresh from the press, of his newest Lucky Luke* comic album...

...including this incredibly wonderful illustrated inscription. What a gift:

So, now it's on me to give away some goodies to Achdé and Crisse... wait and see :)

*For those who are not familiar with this very cowboy: Lucky Luke (Wiki article)

Wednesday, December 24, 2008

Big Christmas Stocking

Merry Christmas And A Happy New Year!

Thursday, December 18, 2008

Star Router

Update: The finished piece... (colour palette included)

The original post from this morning:

I should finish this rough piece today sometime but I've a massive headache from that party battle yesterday. Let's see what this does to the colours...

Thursday, December 11, 2008

StarDucks Design Work By Degrees

By this example (I showed the finished piece "birdish critter on horse" once before) a great inspiring key element was a sort of external component, a design driven clay figurine of a horse bought at a crafts shop while I was in Montevideo some months ago...

Btw, much more about the StarDucks project and its influences and thoughts behind will follow in the next issue of the GOmotion Magazine... (Cheers to Marta)

Monday, December 08, 2008

Yellow Critters

As mentioned before, these kippers are from a closed/stopped project...

...still like the colours.

Tuesday, December 02, 2008

Talking Inspiration...

Not only do the colours of Carl Spitzweg's paintings bring inspiration my way but also the concept gives me a boost. And look (butterfly!) how well that panned out for this New Yorker homage ("The Many Faces of Eustace Tilley") I did last January:

Image source ("Der Schmetterlingsjaeger"): Wikimedia

The Butterfly Catcher is, btw, one of my favorite paintings. Oh, and sorry for posting something old... but I promise to improve with the next post ;)

Update: The same - I'm referring to the colour palette - is true for these characters from a different project (which will never be made, but it was big fun while it lasted):

Saturday, November 29, 2008

A Little Chilly This Morning

Colours, again... I took those pics in my town's City Park, this morning.

Photos: © Satzinger & Hardenberg Archive

Monday, November 24, 2008

Clockworkpunk: The Mozart Duck Reworked


This is my last regular (re-)design job of sorts before starting the StarDucks production adventure. I'm reworking the Mozart Duck character (aka Wolfgang Amadeus Duck©). The design will be adjusted to the StarDucks style for some marketing reasons. The colour keys stay the same:

Well, this means a lot of looney Steampunk gimmicks, eh?
BTW, I prefer to use Motorpunk or Clockworkpunk to mean Steampunk. Sounds more fitting to those gear wheels and stuff. Anyway, I'll post the finished piece soon...
Apropos Steampunk, Jake radiates joy with his latest vehicle design, doesn't he?

Tuesday, November 18, 2008


To be long in the leg...

Friday, November 14, 2008

Production Art: Freaks

Another rough vis-dev piece from the same project. For the moment, the last one of that kind I'll have here. The next post will contain explicit... ducks!

Sunday, November 09, 2008

Visual Development Roughs

Here're some other vis-dev roughs and character designs I did, last year. I blueprinted some really wacko things back then...

In this connection my compliments to my fellow co-heads of development, Robert and Andy. They're versatile wizzkids to the core. The same goes for our long distance trouper from Atlanta, Michael. 'Hope we'll set up another one of sorts in the near future...

I for one have now moved on to "StarDucks" and "Toby Skybuckle", my first "French connection" projects in fact... caused by Crisse :)

Wednesday, November 05, 2008


As I do not have any new stuff to show on this very day, I put this oldie on the blog. A rough animation layout test I did for a cartoon series pitch, some years ago. I posted this piece here once before. Sorry for the re-run.

BTW: BG/layout work is quite important to my character designs. It is fair to say that I draw the place before I draw the characters. Or more philosophical: I form the characters from within the scene.

Update: Talking of old things, here's another rough one. Two racing pilots of sorts. If I remember rightly, the Chinese ideograph means "path" or "route".