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The PAPERWALKER Journal is a nearly daily updated weblog of character designer Florian Satzinger in which he shares bits and pieces of his character design work, processes, visual development, inspirations and reference materials of current, past and future projects, such as Toby Skybuckle© for France and Japan based Ankama Group LLC and John Starduck© for France and US based Tigobo Animation Studios. ©2014 World rights reserved. | 18,821,514 views | 16,501 subscribers



Please note, all reference/inspiration material here is solely the property of their respective owner, the use here does not imply that you may use the material for any purpose other than for the same or a similar informational, inspirational or educational use. This blog journal is basically dedicated to inspire professional animation artists, animation students and everyone who is interested in the animation art form to use their talents.
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Saturday, January 07, 2012

More Old School Things To Come

Stay tuned...

Photos © Satzinger & Hardenberg Feat. W.r.r.

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9 comments:

  1. Man, One word... AMAZING!
    And I also like the interesting changes at the left side...

    Sir Florioan Satzinger you have my attention!
    I think it's gonna be a fantastic Paperwalker year.
    You have my support
    Good luck!!

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  2. Bruno! Many thanks, that's great to hear! :)

    Steve, cheers!! :)

    Anonymous, hahaha, indeed, I hope that too, many thanks for your kind feedback and lovely wishes!

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  3. What ever method you use to do your work it always comes out great.But the old school method just seems to add somthing very organic and appealing.Sort of the soul directly kissing the paper.

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  4. Tony! Thanks a bunch for your kind comment! I'll post more old school things, soon. Again, many thanks for the lovely feedback, I appreciate that very, very much.

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  5. I really really love your work! Such an inspiration!

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  6. Great work! I love the process. Its cool to see that I'm among other artist that start off pretty rough in the early stages.

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  7. Caerphilly! Thanks for the feedback!

    Darnell, cheers! I start always as rough as I can. That really helps me to focus on shape, form and volume of the design.

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