COAT OF SMILES, parody art of iconic symbols. A duck's hat, a mouse's ears and a smiling yellow button. Three iconic things brought together in one artwork.
The PAPERWALKER Journal is the personal weblog of DUCKLAND creator and award-winning character designer Florian Satzinger – who worked on characters such as Donald Duck, Mickey Mouse, Looney Tunes (Daffy Duck, Bugs Bunny, Silvester etc.), Pinky And The Brain, A.J.Hogg and Scooby-Doo, for studios such as Warner Bros., Disney, ReelFX and Zanuck Family Entertainment – in which he shares bits and pieces of his character design work, processes, visual development, inspirations and reference materials of current, past and future projects.
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PLEASE NOTE, the displayed parody artworks of classical cartoon characters are not copies but distinct satiric imitations/caricatures, by exaggerating and transforming the original characters and their related indica (see 'Coat of Smiles') in a way that creates new originals and new meanings, different from the intentions of the originals.

All reference/inspiration material here (i.e. all material not originated by the author of this blog) is solely the property of their respective owners, the use here does not imply that you may use the material for any purpose other than for a similar parodistic, informational or inspirational use. This blog journal is basically dedicated to inspire professional animation artists, animation students and everyone who is interested in the animation art form to use their talents. If you find any content here that belongs to you and you want it down or has not been properly attributed, please contact 'hello[at]paperwalker[dot]com', thank you.


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Showing posts with label DUCK Awesome. Show all posts
Showing posts with label DUCK Awesome. Show all posts

Tuesday, August 01, 2017

Throwback duck bits

Throwback Monday

Ein Beitrag geteilt von Florian Satzinger Paperwalker (@floriansatzinger) am

Friday, July 07, 2017

Fahrenheit 451

Process bits

Process bits, Fahrenheit 451

Ein Beitrag geteilt von Florian Satzinger Paperwalker (@floriansatzinger) am

Friday, June 23, 2017

Tightrope Walker

They say, there is nothing so fatal to a character as half finished tasks. That is why I finished my very part on an almost never ending project, last week. Now, we come down the stretch. BTW, this very duck here represents how I felt until last. :-)

Sunday, January 08, 2017

DUCK Corp. silhouette design kit update

The kit will come with full instructions (eggs not included).

Monday, January 02, 2017

Monday, November 28, 2016

DUCK AWESOME

First bit ... it won't be long until the ducks are ready to get down to business, finally.

Friday, June 03, 2016

Hijacking, still

Hijacking (or re-designing) vintage toys and photos from the 1960s and classical 19th century fine-art pieces was an essential part of a full-scale visual development project I'm right about to finish. I'll put a finer point on that shortly. (Photos via/courtesy of The Bat Channel)

Sunday, May 01, 2016

Stay awesome, ducks!

Monday, April 25, 2016

He goes with many names ...

Wonderbeak and Steam Duck are just two of them.

Tuesday, March 22, 2016

Bosewicht

Complete rough process break down.

Wednesday, March 09, 2016

Welcome to my mind

Wednesday, February 17, 2016

Visual Development

These are the early development sketches for John Starduck's rocket ship. The final design changed a bit since these were made but to this later ... I just wanted to share some rough concept stuff.

Saturday, February 13, 2016

Frequently Hijacking Albert Bierstadt

I love to hijack Albert Bierstadt's sugary landscape paintings of the American West because of the excessive use of light and exuberant romanticism in them. These features work so well with my animation design work.

Original painting: "Indians Spear Fishing" by Albert Bierstadt (1862).

Wednesday, February 10, 2016

Ducks In My Head

My brain kind of automatically produces certain shapes and colours which helps me a lot to save time and energy in visual development processes. On the contrary, working with intuition only easily can lead one to lack variety. So it became extremely important to me to constantly influence or inform my visual development work by adopting ideas from all kinds of references from the fields of industrial design, architecture, fine arts, photography, engineering etc.
Reference materials: Albert Bierstadt (painting), Paul Arzens (car)

Monday, February 01, 2016

I Drive The Car I Want To Drive

Here, I built one of my characters directly into the mood/style reference, just to get a taste for how it works in direct interplay.

Monday, January 25, 2016

Designing Away

Designing away the past mistakes of the First Industrial Motorbirds Revolution.
Reference photo (skeleton) via/by Brandon Kihl. All rights reserved.

Friday, January 22, 2016

Reference: Photographer Chris Lord, Duck Pond, Central Park, NYC

The very first idea for having John Starduck based in New York City I had quite some time back at the Duck Pond in Central Park. The photo background here I hijacked from uber-talended photographer Chris Lord; he was looking across the duck pond from west to east with Fifth Avenue in the distance.

I saw a little more in the snow ...

(Photo: courtesy of/copyright by Chris Lord. All rights reserved.)

By the by, Lord's photo reminds me a little of Adolf Fassbender's 'White Night' painting, which dates back to 1936. A piece that I can't get enough from: